Personal Projects

A collection of projects I've worked on. Each project includes details, media, and links to source code or live demos.

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FISH! (by TrickForge Studios)

Core developer on FISH!, one of VRChat's popular worlds, working across both the in-game experience and the backend that supports it. On the gameplay side, I designed new mechanics and iterated on existing ones based on player feedback, balancing fun, progression, and performance. I built a persistent inventory system so players keep their catches and progress across sessions, which turned FISH! from a casual drop-in world into one players return to. I also implemented automated syncing between Patreon and the game, so supporters automatically get their tier-based perks in-world without manual intervention.

Beyond gameplay, I owned the server-side infrastructure for TrickForge Studios. I kept backend services stable and responsive while handling roughly 200k HTTP requests per day, making sure persistence and supporter features stayed reliable for a large, active player base.

React
C#
Unity
Created: October 4, 2026
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Custom Music Bot | Discord

This project was an attempt on making a fully custom discord music bot with every feature possible, the goal was making the most advanced music bot. This bot uses almost every interactivity features from the Discord API, using buttons, submenus, multi-selection, state based interactions (meaning one interaction can be interacted with multiple times) and custom text inputs.

This bot uses Lavalink for music streaming and song fetching, providing a solid foundation for music playback.

C#
DSharpPlus
Entity Framework
Redis
RabbitMQ
Created: November 21, 2025
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Spades Card Game | VRChat Udon

This was a game request for a client here on Fiverr for a game called "Spades". Spades is a strategy card game that on a surface level each player must throw a card with a number, once all players throw a card the game will determine what card is greater, giving the team with the greater card one point.

Some technical features of this game are:

  • This game was fully made in UdonSharp to be played in VRChat.
  • It has custom shaders for the cards to select their texture, skin and optimizations
  • The game is fully synced between players and spectators
  • It supports custom game rules to edit or add card orders via Unity Custom Editor or JSON
  • It supports custom card skins that are also fully synced to player spectators
  • Additionally it has DisBridge integration to allow users with roles to have their own sets of skins.
C#
VRChat Udon
ShaderLab
Unity
Created: November 21, 2025

Chess Game | VRChat Udon

An attempt to create a Chess game fully from scratch for VRChat using Udon.

It features:

  • Fully synced multiplayer matches
  • Spectator view with full network sync
  • Full piece implementation of movements and elimination calculations
  • Adjustable match timer
C#
VRChat Udon
Unity
Created: November 21, 2025

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